
It's a weird one in retrospect actually, I don't think there's anything about the game that is in the least bit enjoyable to play, but it sure does leave a lasting impression, it's almost as if they made it just to shock people, I wouldn't put it past rockstar. It's not like games haven't gotten more violent, gory or brutal either, Manhunt is pretty tame compared to what's on offer now, but we've gotten better at making the overall gameplay experience feel more satisfying. I can't think of many games that have had a similar tone or tried to be as shocking besides maybe Hatred which kicked up a bit of controversy at release and reviewed poorly.
#Rockstar manhunt simulator
How would people have described Manhunt? As a game where you could see how people really die, a murder simulator? If anyone was going to make an actual murder simulator it would Rockstar, they certainly didn't shy away from this excitement of video games being this medium now where you could do anything, and I'm not sure the same kind of excitement exists these days for a game like that to be successful (if you can consider Manhunt successful in any way). I feel like at the time it was released, games were developing more in scope, I remember Vice City, I was probably around 10 or younger when I remember people talking about it, and the way people talked about it is it was this game where you could do ANYTHING, and being young everybody took that quite literally as you could go anywhere, do anything, kill anybody. As a kid I'd definitely be fascinated exploring that unknown, but in hindsight as an adult now, it really doesn't interest me. It really kind of had that snuff feeling to it, like you're a teenager trying to satisfy some morbid curiosity, expecting something magical behind something unknown or taboo, but like reality you either just feel weirdly distant and unable to relate with anything that's happening, a little bit sick or repelled by it, or it loses it's shock factor after a few executions and you don't really want anything to do with it anymore. I mostly played it using cheats when younger, it was definitely quite violent and brutal, but not really in the sexy way we're used to, it was very raw, so the violence wasn't really exciting, and being more a stealth game than an action shooter, it was a slow slog through this really morbid and depressing world. It didn't control very well from what I remember which just added more tension and frustration to the already oppressive atmosphere. I think if nothing else it's a visually striking game that I haven't seen the likes of in a while Alien iso? I would love for example if Manhunt 3 was basically chaos theory without the gadgetry and set in this world of psychos.Įven if you don't plan to play Manhunt, check out the gameplay. Outside of the regular fan desire for a Manhunt 3, I think it'd be a really interesting game to make and play these days as there still hasn't been anything that has the unique mix Manhunt had, closest things being. The rest of the voice work is hilariously juvenile, the thugs sound like an edgy version of arkham asylum thugs. It's great to hear him put such effort into sounding genuinely perverse about the violence he's filming. Brian Cox as Starkweather was AWESOME and I'm a big fan of his other work too. The gameplay looks very meh even considering the time period it was in it's a sorta stealthified gta which gets very shooter later on. The music is FANTASTIC imo and I actually listen to a lot of it while I work, it feels very Carpenter-like. The visuals, gritty video filters, and art all hold up im my opinion. With a modern, open-world setting that Rockstar is more than familiar with, a new Smuggler's Run could be a great addition to the Rockstar lineup.When I was a kid I only knew of the game through scary posters of the cover, finally seeing a longplay of it a year ago I was super impressed by the atmosphere. These mechanics led to a thrilling experience, driving as fast as humanly possible to pick up and deliver the illicit cargo while balancing on a razor's edge, one wrong move away from a mission ending crash and subsequent arrest by the police. Players could essentially choose their preferred route, only given a direction by a massive arrow at the top of the HUD. Smuggler's Run brought to the table a driving game that gave players a sandbox-style feel, featuring massive open levels in exotic areas of the world.


#Rockstar manhunt series
Despite being one of the most unique series released on the PlayStation 2, the series has lain dormant for years. Developed by Angel Studios and published by Rockstar, Smuggler's Run and Smuggler's Run 2: Hostile Territory are driving games at their core, with both titles tasking the player with delivering dubious cargo in exotic settings using a variety of interesting motor-vehicles including dune buggies, rally cars and military vehicles.
